A Hat in Time

Hat in Time is a quirky adventure platformer heralding back to the late Nintendo 64 and early Gamecube days, developed by the independent team, Gears For Breakfast, in Unreal Engine 3. The game revolves around a little girl trapped in space, unable to go home after a power failure causes her to lose all of the ship’s fuel tanks. HiT was the product of a successful kickstarter campaign and the publisher, Humble Bundle. HiT has celebrated high praise from gamers and critics alike, and has sold over half a million units across several SKUs. The team was so thrilled with the quality and working dynamic I presented that the team added me in the special thanks section of the final build.

  • Date: May 2017 – September 2017
  • Platform: Windows, Xbox One, PlayStation 4
  • Role: Programmer
  • Tasks:
    • Upgrading Unreal Engine 3 for console platforms
    • Fixing gameplay bugs
    • Implementing methods of data management (both user and internal data)
    • Handling platform compliance in functionality
    • Low-level game and engine code optimizations
    • Implementing console platform flow
    • Delegating production tasks
    • Mentoring & helping the team maintain their game moving forward
    • Coordinating bug fixes between different development streams