Fortnite

Fortnite is the latest smash hit from Epic Games, with over 125 million players across several platforms, it is the most popular game in the world. The game lives on the bleeding edge of brand new Unreal Engine 4 technology, and is always pushing for new innovation daily. Earlier this year, a new feature called replays was released to the user base, allowing players to create their own stories within the Fortnite toolset. This feature has lead to an explosion of new videos, from machinima to tutorials to montages, all created within Unreal Engine 4. Beyond consistently improving the performance and functionality of the Fortnite internals, I was also in charge of the network functionality behind splitscreen network communications and optimizations in the game, pushing Fortnite to the first Battle Royale game to feature splitscreen functionality.

  • Date: Late 2017 – 2020
  • Platform: Windows
  • Role: Network Engineer
  • Tasks:
    • Implement replay functionality with other engineers on the network team at Epic Games
    • Making existing systems within Fortnite replay ready and functional
    • Improving current code flow to allow for playback scrubbing without excessive loads
    • Helped advise game designers on how to make replay ready content
    • Adding splitscreen networking functionality within the engine and replication functionality